There were a few things I was taking on for the first time with this model, mainly Normal Mapping, which can give a low-poly model the appearance of something much, much higher-poly if done correctly. It was used extensively in Doom 3, and is becoming an industry standard. You can see the Normal Map below with the other textures, it's the blueish-purple thing, and it's job is to control how light effects the model to create the illusion of added detail and smoothness.
I designed General Atrox, battle-ravaged warrior from an ancient and endangered race of giant lizard. They once ruled the galaxies with thousands of colonies on various planets, but have since been systematically eradicated by an unknown force. General Atrox hopes to find revenge somewhere on the battlefield of the second Dominance War and bring his race back to glory.





9 comments:
Looks rad scott, congrats!
Awesome character! Really amazing 3-D work too. Nice texturing too. When do we get to see more?
COOOOL model!
cool! this guy would make a great action figure :D
Great work Scott... I really love the concept sketches!
Looks awesome Scott! Looks like something we can drop into Tears of Ice ;)
Tears of Ice had normal mapping too, not just doom3! (but we just ended up using the nVidia PS plug-in to generate them from the diffuse map)
Really superb work on this !!
You really brought out the weight of the character from your drawings to the model. I like how you thought out the various poses in your sketches.
Keep up the good work.
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