Tuesday, November 20, 2007
Tuesday, June 26, 2007
Saturday, June 23, 2007
Saur
Friday, May 25, 2007
Tuesday, March 27, 2007
The Dominance War II
This past month or so was the second year of the Dominance War, a 3D game character modeling competition spanning four online CG forums; Polycount, CGChat, CG Society, and 3DTotal. I work at a game company, but I mostly do animation, so I thought entering would be a good chance to brush up on my modeling skills. I heard about the war from two of my co-workers, Gabe Jackson and Eli Heuer, both of whom entered as well. I went for the Polycount side - you can see my progress thread here.
There were a few things I was taking on for the first time with this model, mainly Normal Mapping, which can give a low-poly model the appearance of something much, much higher-poly if done correctly. It was used extensively in Doom 3, and is becoming an industry standard. You can see the Normal Map below with the other textures, it's the blueish-purple thing, and it's job is to control how light effects the model to create the illusion of added detail and smoothness.
I designed General Atrox, battle-ravaged warrior from an ancient and endangered race of giant lizard. They once ruled the galaxies with thousands of colonies on various planets, but have since been systematically eradicated by an unknown force. General Atrox hopes to find revenge somewhere on the battlefield of the second Dominance War and bring his race back to glory.




There were a few things I was taking on for the first time with this model, mainly Normal Mapping, which can give a low-poly model the appearance of something much, much higher-poly if done correctly. It was used extensively in Doom 3, and is becoming an industry standard. You can see the Normal Map below with the other textures, it's the blueish-purple thing, and it's job is to control how light effects the model to create the illusion of added detail and smoothness.
I designed General Atrox, battle-ravaged warrior from an ancient and endangered race of giant lizard. They once ruled the galaxies with thousands of colonies on various planets, but have since been systematically eradicated by an unknown force. General Atrox hopes to find revenge somewhere on the battlefield of the second Dominance War and bring his race back to glory.
Monday, February 05, 2007
Line Test
I thought I'd get back into some of the ol' 2d stuff in Flash. Here's a scene in which Munchy, icon of popular breakfast cereal Crunchy Bunches, shields innocent and hip children from harmful radioactive waves with his very own cereal. Thus is born: Glow-in-the-Dark Frosted Crunchy Bunches. Available for a limited time only.
Wednesday, January 10, 2007
"Creative Process"
I posted my final year animation project from Digipen on YouTube. I worked on it with Stephen Philpott, who did the models and textures, while I did the animation.
Sunday, January 07, 2007
Zoo Sketchbook
Monday, January 01, 2007
Friday, December 29, 2006
s'more stuff
Saturday, December 02, 2006
Sunday, November 26, 2006
Avans
Friday, November 24, 2006
Spartan warrior design
Friday, November 17, 2006
The Untamed West
Unlike a lot of artists I know, I tend to sketch a lot of the same thing over and over for quite a while, rather then skip around stream of consciousness style. Right now that same thing seems to be this cowboy character.
I like to think he's some sort of trick shooter, by the clever name of Rick Shay, who abhors violence but can split a hair off your head looking through a mirror at forty paces in a rainstorm. At least that's what I like to think.
Monday, October 09, 2006
Mario Kart
I've found myself playing a lot of Mario Kart DS lately. It can be sort of addicting. I ended up sketching Mario, and he's pretty fun to draw. There's a few things I think could still be better about this piece. For one, I wanted more line of action to show up in the characters, but it got a bit lost when I added the blocky karts. The sense of movement also isn't quite as fast as I envisioned. I didn't spend enough time on the background, so it's a little boring. Line work could be better too. Beyond that, I'm pretty satisfied with the volume, detail and likeness of the characters.
Here, also, are some of the warm-up sketches:
Sunday, September 24, 2006
Friday, August 25, 2006
Munchy, of Crunchy Bunches.
Crunchy Bunches is a cereal for kids, which is the best kind of cereal, because they have mascots. Munchy's goal in life is to be the mascot of Crunchy Bunches, and he does it quite well indeed. He's always on the hunt for the best new flavors for his cereal bits, or marshmallow shapes or frosting colors to make his cereal the best ever. Sometimes his plans get interrupted by The Growlies, who only want hunger and famine to prevail at the breakfast table, but Munchy always gets the best of them thanks to the ultimate power of Crunchy Bunches brand breakfast cereal.
I've been working on a re-design of this character from his first appearance in these comics.



I've been working on a re-design of this character from his first appearance in these comics.
Wednesday, August 02, 2006
Old Treehouse
Here's another from the vault:

This was done in an early version of Painter, and I'm not too experienced in the program (or painting in general, for that matter), so it isn't all that it could be. I'm happy with it mostly, though. I like the atmosphere of it, and I think it'd be cool to have a secret treehouse with a view like that.
This was done in an early version of Painter, and I'm not too experienced in the program (or painting in general, for that matter), so it isn't all that it could be. I'm happy with it mostly, though. I like the atmosphere of it, and I think it'd be cool to have a secret treehouse with a view like that.
Monday, July 03, 2006
Explosions!
Here's a couple flash animations I did with the sole intent of blowing stuff up. I was inspired after playing the game Alien Hominid, which has some really fun explosion animations.
Wednesday, June 28, 2006
Man O' Steel
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