Happy Halloween! Here's some more from crunchybunches.com
Monday, October 31, 2011
Thursday, October 27, 2011
Tuesday, October 25, 2011
Monday, October 24, 2011
Huey the Chameleon
I made this low-poly character a few months ago, mainly because I've always liked low-poly stuff and hadn't modeled in a long time, but also because I wanted to make a custom character to try out in some tutorials for Unity. I think Unity's a pretty cool piece of software to develop 3d games on, and although I don't have much programming language experience, it makes things fairly easy to understand. I went through one of the '3rd person platform game' tutorials and came out with this little demo thing for Huey:
http://wscottwarren.com/archive/Huey2.html
The Arrow Keys move Huey, and the Space Bar makes him jump. You can wall jump too. I'm also working on a first-person look mode, and figuring out how to add in fidgets while idling.
http://wscottwarren.com/archive/Huey2.html
The Arrow Keys move Huey, and the Space Bar makes him jump. You can wall jump too. I'm also working on a first-person look mode, and figuring out how to add in fidgets while idling.
Sunday, October 16, 2011
Saturday, October 01, 2011
A new webcomic
I've started a new webcomic called Crunchy Bunches. It concerns the adventures of Munchy, cereal mascot extraordinaire. You can catch up with more every week at this blog: Crunchybunches.com
Tuesday, June 29, 2010
Game Pets
Wednesday, June 02, 2010
Mario, Yoshi, and the Process
I was inspired by Mario Galaxy 2 for this one:
It's been a while since I've done a completed illustration. This was done entirely in Flash, using a Wacom tablet for drawing.
I also put together a gif slideshow of my process on this one. I go through a lot of refinements in the sketching stage, since it helps me really know exactly what on earth I'm drawing when I get to the final lines.
I also put together a gif slideshow of my process on this one. I go through a lot of refinements in the sketching stage, since it helps me really know exactly what on earth I'm drawing when I get to the final lines.
Sunday, March 21, 2010
Friday, January 29, 2010
Wednesday, October 14, 2009
Boo!
Saturday, September 26, 2009
Sunday, May 03, 2009
Internet
Friday, October 03, 2008
Speedpainting Friday
Sunday, March 23, 2008
Tuesday, November 20, 2007
Tuesday, June 26, 2007
Saturday, June 23, 2007
Saur
Friday, May 25, 2007
Tuesday, March 27, 2007
The Dominance War II
This past month or so was the second year of the Dominance War, a 3D game character modeling competition spanning four online CG forums; Polycount, CGChat, CG Society, and 3DTotal. I work at a game company, but I mostly do animation, so I thought entering would be a good chance to brush up on my modeling skills. I heard about the war from two of my co-workers, Gabe Jackson and Eli Heuer, both of whom entered as well. I went for the Polycount side - you can see my progress thread here.
There were a few things I was taking on for the first time with this model, mainly Normal Mapping, which can give a low-poly model the appearance of something much, much higher-poly if done correctly. It was used extensively in Doom 3, and is becoming an industry standard. You can see the Normal Map below with the other textures, it's the blueish-purple thing, and it's job is to control how light effects the model to create the illusion of added detail and smoothness.
I designed General Atrox, battle-ravaged warrior from an ancient and endangered race of giant lizard. They once ruled the galaxies with thousands of colonies on various planets, but have since been systematically eradicated by an unknown force. General Atrox hopes to find revenge somewhere on the battlefield of the second Dominance War and bring his race back to glory.




There were a few things I was taking on for the first time with this model, mainly Normal Mapping, which can give a low-poly model the appearance of something much, much higher-poly if done correctly. It was used extensively in Doom 3, and is becoming an industry standard. You can see the Normal Map below with the other textures, it's the blueish-purple thing, and it's job is to control how light effects the model to create the illusion of added detail and smoothness.
I designed General Atrox, battle-ravaged warrior from an ancient and endangered race of giant lizard. They once ruled the galaxies with thousands of colonies on various planets, but have since been systematically eradicated by an unknown force. General Atrox hopes to find revenge somewhere on the battlefield of the second Dominance War and bring his race back to glory.
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