Tuesday, March 27, 2007

The Dominance War II

This past month or so was the second year of the Dominance War, a 3D game character modeling competition spanning four online CG forums; Polycount, CGChat, CG Society, and 3DTotal. I work at a game company, but I mostly do animation, so I thought entering would be a good chance to brush up on my modeling skills. I heard about the war from two of my co-workers, Gabe Jackson and Eli Heuer, both of whom entered as well. I went for the Polycount side - you can see my progress thread here.

There were a few things I was taking on for the first time with this model, mainly Normal Mapping, which can give a low-poly model the appearance of something much, much higher-poly if done correctly. It was used extensively in Doom 3, and is becoming an industry standard. You can see the Normal Map below with the other textures, it's the blueish-purple thing, and it's job is to control how light effects the model to create the illusion of added detail and smoothness.

I designed General Atrox, battle-ravaged warrior from an ancient and endangered race of giant lizard. They once ruled the galaxies with thousands of colonies on various planets, but have since been systematically eradicated by an unknown force. General Atrox hopes to find revenge somewhere on the battlefield of the second Dominance War and bring his race back to glory.





9 comments:

Eli Heuer said...

Looks rad scott, congrats!

Ken Chandler said...

Awesome character! Really amazing 3-D work too. Nice texturing too. When do we get to see more?

Unknown said...

COOOOL model!

Ryan Khatam said...

cool! this guy would make a great action figure :D

Lou Holsten said...

Great work Scott... I really love the concept sketches!

Anonymous said...

Looks awesome Scott! Looks like something we can drop into Tears of Ice ;)

Tears of Ice had normal mapping too, not just doom3! (but we just ended up using the nVidia PS plug-in to generate them from the diffuse map)

Andrew Glazebrook said...

Really superb work on this !!

demonpack said...

You really brought out the weight of the character from your drawings to the model. I like how you thought out the various poses in your sketches.

Anonymous said...

Keep up the good work.